Psyonix discovered in August it planned to kill off Rocket League's randomized loot crates. It's now RL Items laid out how it will update them: with a brand new sort of drop known as blueprints.
After every match, you will have the threat to snag a blueprint, and is the reason prematurely what object you may reap if you purchase it. You will pay for a blueprint (and item) straight away, or you may hold onto it to your inventory to purchase later. As with crates, painted, licensed and unique version gadgets will be to be had thru blueprints. Psyonix additionally has a new item keep on its roadmap. It'll characteristic older items that seemed in crates along with new ones.
Both blueprints and the item save will arrive in December, along side credits, that are replacing keys as the game's top class forex. You'll also be capable of use credit to buy Rocket Pass Premium too, however they won't be legitimate for the esports save -- most effective esports tokens can be legitimate there. Psyonix will robotically convert keys into credits and ultimate crates into blueprints as soon as the overhauled machine is going live. Until then, one final vindicator crate could be to be had from Thursday, which incorporates a conflict-vehicle and a goal explosion.
Meanwhile, modifications are afoot for Rocket League alternate-ins. When the brand Rocket League Items Shop new cosmetics machine is up and running, you might not be able to exchange in paid-for objects from blueprints, the object save or older ones you got from crates. You'll nonetheless be capable of exchange in gadgets from free submit-sport drops.
Psyonix reckons blueprints will offer extra transparency approximately the virtual goods you're shopping for. A primary criticism of loot boxes is that you don't genuinely realize what goodies they include. Some jurisdictions and regulators consider they're a shape of gambling.